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    Class

    Represents the best estimate of the shortest distance of a vertex in a graph, from a given start vertex. Includes the id of the previous vertex, to reconstruct a path of such shortest distance.

    Inheritance
    System.Object
    Implements
    System.IEquatable<MoreStructures.Graphs.ShortestDistance.>
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: MoreStructures.Graphs.ShortestDistance
    Assembly: MoreStructures.dll
    Syntax
    public class  : IEquatable<>
    Remarks

    Given:

    • a starting vertex s and another vertex v, both from the set of vertices V of a graph G,
    • and a mapping from V to the corresponding MoreStructures.Graphs.ShortestDistance.BestPrevious estimate of shortest path from s,
      the full path is enough to reconstruct the entire path from v to s.

      That is thanks to the following properties of optimal paths:
    • given a correct mapping from vertices to optimal paths for a shortest path, BP;
    • given an optimal path Pv from s to v, where u = BP[v].PreviousVertex is the immediate predecessor of v in Pv;
    • given an optimal path Pu from s to u, where w = BP[u].PreviousVertex is the immediate predecessor of u in Pu;
    • given the path Pu' = Pv - (u, v), with Pu is different Pu';
      Then:
    • the path Pu', although different than Pu, is also an optimal path from s to u;
    • the path Pv' = Pu union (u, v), although different than Pv, is also an optimal path from s to v.

      That is, sub-paths of optimal paths are also optimal, and replacing a sub-path in an optimal path by a different optimal sub-path yiels a path different than the initial one, yet optimal.

    Implements

    System.IEquatable<T>

    Extension Methods

    SuffixStructureNodeExtensions.GetAllSuffixesFor<TEdge, TNode>(TNode, TextWithTerminator)
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